all: implement PingRequest for node connectivity checking
Implement tailcfg.PingRequest support so the control server can verify whether a connected node is still reachable. This is the foundation for faster offline detection (currently ~16min due to Go HTTP/2 TCP retransmit behavior) and future C2N communication. The server sends a PingRequest via MapResponse with a unique callback URL. The Tailscale client responds with a HEAD request to that URL, proving connectivity. Round-trip latency is measured. Wire PingRequest through the Change → Batcher → MapResponse pipeline, add a ping tracker on State for correlating requests with responses, add ResolveNode for looking up nodes by ID/IP/hostname, and expose a /debug/ping page (elem-go form UI) and /machine/ping-response endpoint. Updates #2902 Updates #2129
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97
hscontrol/state/ping.go
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97
hscontrol/state/ping.go
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package state
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import (
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"sync"
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"time"
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"github.com/juanfont/headscale/hscontrol/types"
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"github.com/juanfont/headscale/hscontrol/util"
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)
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const pingIDLength = 16
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// pingTracker manages pending ping requests and their response channels.
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// It correlates outgoing PingRequests with incoming HEAD callbacks.
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type pingTracker struct {
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mu sync.Mutex
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pending map[string]*pendingPing
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}
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type pendingPing struct {
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nodeID types.NodeID
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startTime time.Time
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responseCh chan time.Duration
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}
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func newPingTracker() *pingTracker {
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return &pingTracker{
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pending: make(map[string]*pendingPing),
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}
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}
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// register creates a new pending ping and returns a unique ping ID
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// and a channel that will receive the round-trip latency when the
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// ping response arrives.
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func (pt *pingTracker) register(nodeID types.NodeID) (string, <-chan time.Duration) {
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pingID, _ := util.GenerateRandomStringDNSSafe(pingIDLength)
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ch := make(chan time.Duration, 1)
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pt.mu.Lock()
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pt.pending[pingID] = &pendingPing{
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nodeID: nodeID,
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startTime: time.Now(),
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responseCh: ch,
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}
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pt.mu.Unlock()
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return pingID, ch
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}
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// complete signals that a ping response was received.
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// It sends the measured latency on the response channel and returns true.
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// Returns false if the pingID is unknown (already completed, cancelled, or expired).
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func (pt *pingTracker) complete(pingID string) bool {
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pt.mu.Lock()
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pp, ok := pt.pending[pingID]
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if ok {
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delete(pt.pending, pingID)
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}
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pt.mu.Unlock()
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if ok {
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pp.responseCh <- time.Since(pp.startTime)
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close(pp.responseCh)
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return true
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}
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return false
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}
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// cancel removes a pending ping without completing it.
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// Used for cleanup when the caller times out or disconnects.
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func (pt *pingTracker) cancel(pingID string) {
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pt.mu.Lock()
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delete(pt.pending, pingID)
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pt.mu.Unlock()
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}
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// RegisterPing creates a pending ping for the given node and returns
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// a unique ping ID and a channel that receives the round-trip latency
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// when the response arrives.
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func (s *State) RegisterPing(nodeID types.NodeID) (string, <-chan time.Duration) {
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return s.pings.register(nodeID)
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}
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// CompletePing signals that a ping response was received for the given ID.
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// Returns true if the ping was found and completed, false otherwise.
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func (s *State) CompletePing(pingID string) bool {
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return s.pings.complete(pingID)
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}
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// CancelPing removes a pending ping without completing it.
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func (s *State) CancelPing(pingID string) {
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s.pings.cancel(pingID)
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}
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