all: apply godoc [Name] link conventions across comments
Every Go-identifier reference in // and /* */ comments now uses
godoc's [Name] linking syntax so pkg.go.dev and `go doc` render
them as clickable cross-references. No behaviour change.
Pattern applied across the tree:
In-package [Foo], [Foo.Bar]
Cross-package [pkg.Foo], [pkg.Foo.Bar]
Stdlib [netip.Prefix], [errors.Is], [context.Context]
Tailscale [tailcfg.MapResponse], [tailcfg.Node.CapMap],
[tailcfg.NodeAttrSuggestExitNode]
Skip rules:
- File:line refs left as plain text
- HuJSON wire keys inside backtick raw strings untouched
- ACL/policy syntax tokens (tag:foo, autogroup:self, ...) not Go
symbols, left as plain text
- JSON/OIDC wire keys, gorm tags, RFC IPv6 placeholders, markdown
link tags, decorative dividers — all left as-is
This commit is contained in:
parent
17236fd284
commit
4cca63155d
124 changed files with 1037 additions and 1011 deletions
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@ -15,16 +15,16 @@ import (
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)
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// TestConnectDisconnectRace targets the residual TOCTOU window in
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// state.Disconnect: the connectGeneration check at state.go:644 is not
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// atomic with the subsequent NodeStore.UpdateNode and
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// primaryRoutes.SetRoutes calls. A new Connect that runs between the
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// [state.State.Disconnect]: the connectGeneration check at state.go:644 is not
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// atomic with the subsequent [state.NodeStore.UpdateNode] and
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// primaryRoutes.SetRoutes calls. A new [state.State.Connect] that runs between the
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// gen check and the mutations can have its effects overwritten by the
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// stale Disconnect's SetRoutes(empty).
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// stale [state.State.Disconnect]'s SetRoutes(empty).
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//
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// The poll.go grace-period flow protects against the most common case
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// (RemoveNode + stillConnected). Connect/Disconnect on State directly
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// ([state.State.RemoveNode] + stillConnected). Connect/Disconnect on [state.State] directly
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// bypasses that protection and should still leave the state consistent
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// — if it doesn't, that is the bug behind issue #3203.
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// — if it doesn't, that is the bug behind the original race issue.
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//
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// Run with -race to also catch any data race exposed.
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func TestConnectDisconnectRace(t *testing.T) {
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@ -33,15 +33,15 @@ func TestConnectDisconnectRace(t *testing.T) {
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route := netip.MustParsePrefix("10.0.0.0/24")
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// Use NewClient to get a node fully registered + Connected via the
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// real noise/poll path. After this, NodeStore + primaryRoutes already
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// have the node, and Connect has been called once.
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// Use [servertest.NewClient] to get a node fully registered + Connected via the
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// real noise/poll path. After this, [state.NodeStore] + primaryRoutes already
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// have the node, and [state.State.Connect] has been called once.
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//
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// Only c2 advertises the route. PrimaryRoutes preserves a current
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// Only c2 advertises the route. [tailcfg.NodeView.PrimaryRoutes] preserves a current
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// primary across changes (anti-flap, see primary.go), so if both
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// nodes were advertising, c1 (lower NodeID) would stay primary and
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// the test could never observe the route slipping out of c2's
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// PrimaryRoutes — it would never have been there in the first place.
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// [tailcfg.NodeView.PrimaryRoutes] — it would never have been there in the first place.
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c1 := servertest.NewClient(t, srv, "race-r1", servertest.WithUser(user))
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c2 := servertest.NewClient(t, srv, "race-r2", servertest.WithUser(user))
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@ -65,19 +65,19 @@ func TestConnectDisconnectRace(t *testing.T) {
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srv.App.Change(ch)
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// Wait for advertisement + approval to be reflected as a primary
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// route assignment in PrimaryRoutes; otherwise we'd be racing the
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// initial steady-state setup, not the Connect/Disconnect window.
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// route assignment in [tailcfg.NodeView.PrimaryRoutes]; otherwise we'd be racing the
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// initial steady-state setup, not the [state.State.Connect]/[state.State.Disconnect] window.
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require.Eventually(t, func() bool {
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return slices.Contains(srv.State().GetNodePrimaryRoutes(r2ID), route)
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}, 10*time.Second, 50*time.Millisecond,
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"primary route should be assigned to r2 before driving the race")
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// Drive the race repeatedly. Each iteration:
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// 1. Call Connect(id) to obtain a fresh gen — this stands in for
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// 1. Call [state.State.Connect](id) to obtain a fresh gen — this stands in for
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// a session that "owns" the node.
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// 2. Spawn a goroutine that issues Disconnect(id, gen) — the
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// 2. Spawn a goroutine that issues [state.State.Disconnect](id, gen) — the
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// stale deferred disconnect.
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// 3. Concurrently spawn a goroutine that issues Connect(id) —
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// 3. Concurrently spawn a goroutine that issues [state.State.Connect](id) —
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// the new session arriving.
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// 4. After both finish, check the state is consistent: the node
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// should be online and primaryRoutes should hold the approved
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