all: apply godoc [Name] link conventions across comments
Every Go-identifier reference in // and /* */ comments now uses
godoc's [Name] linking syntax so pkg.go.dev and `go doc` render
them as clickable cross-references. No behaviour change.
Pattern applied across the tree:
In-package [Foo], [Foo.Bar]
Cross-package [pkg.Foo], [pkg.Foo.Bar]
Stdlib [netip.Prefix], [errors.Is], [context.Context]
Tailscale [tailcfg.MapResponse], [tailcfg.Node.CapMap],
[tailcfg.NodeAttrSuggestExitNode]
Skip rules:
- File:line refs left as plain text
- HuJSON wire keys inside backtick raw strings untouched
- ACL/policy syntax tokens (tag:foo, autogroup:self, ...) not Go
symbols, left as plain text
- JSON/OIDC wire keys, gorm tags, RFC IPv6 placeholders, markdown
link tags, decorative dividers — all left as-is
This commit is contained in:
parent
17236fd284
commit
4cca63155d
124 changed files with 1037 additions and 1011 deletions
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@ -27,7 +27,7 @@ var (
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)
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// offlineNodeCleanupThreshold is how long a node must be disconnected
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// before cleanupOfflineNodes removes its in-memory state.
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// before [Batcher.cleanupOfflineNodes] removes its in-memory state.
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const offlineNodeCleanupThreshold = 15 * time.Minute
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var mapResponseGenerated = promauto.NewCounterVec(prometheus.CounterOpts{
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@ -49,7 +49,7 @@ func NewBatcher(batchTime time.Duration, workers int, mapper *mapper) *Batcher {
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}
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}
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// NewBatcherAndMapper creates a new Batcher with its mapper.
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// NewBatcherAndMapper creates a new [Batcher] with its [mapper].
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func NewBatcherAndMapper(cfg *types.Config, state *state.State) *Batcher {
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m := newMapper(cfg, state)
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b := NewBatcher(cfg.Tuning.BatchChangeDelay, cfg.Tuning.BatcherWorkers, m)
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@ -69,7 +69,7 @@ type nodeConnection interface {
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updateSentPeers(resp *tailcfg.MapResponse)
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}
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// generateMapResponse generates a [tailcfg.MapResponse] for the given NodeID based on the provided [change.Change].
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// generateMapResponse generates a [tailcfg.MapResponse] for the given [types.NodeID] based on the provided [change.Change].
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func generateMapResponse(nc nodeConnection, mapper *mapper, r change.Change) (*tailcfg.MapResponse, error) {
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nodeID := nc.nodeID()
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version := nc.version()
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@ -130,17 +130,19 @@ func generateMapResponse(nc nodeConnection, mapper *mapper, r change.Change) (*t
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// When a full update (SendAllPeers=true) produces zero visible peers
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// (e.g., a restrictive policy isolates this node), the resulting
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// MapResponse has Peers: []*tailcfg.Node{} (empty non-nil slice).
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// [tailcfg.MapResponse] has Peers: []*tailcfg.Node{} (empty non-nil slice).
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//
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// The Tailscale client only treats Peers as a full authoritative
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// replacement when len(Peers) > 0 (controlclient/map.go:462).
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// An empty Peers slice is indistinguishable from a delta response,
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// so the client silently preserves its existing peer state.
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//
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// This matters when a FullUpdate() replaces a pending PolicyChange()
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// in the batcher (addToBatch short-circuits on HasFull). The
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// PolicyChange would have computed PeersRemoved via computePeerDiff,
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// but the FullUpdate path uses WithPeers which sets Peers: [].
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// This matters when a [change.FullUpdate] replaces a pending
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// [change.PolicyChange] in the batcher ([Batcher.addToBatch]
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// short-circuits on [change.HasFull]). The [change.PolicyChange]
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// would have computed PeersRemoved via
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// [multiChannelNodeConn.computePeerDiff], but the [change.FullUpdate]
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// path uses [MapResponseBuilder.WithPeers] which sets Peers: [].
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//
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// Fix: when a full update results in zero peers, compute the diff
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// against lastSentPeers and add explicit PeersRemoved entries so
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@ -206,7 +208,7 @@ type workResult struct {
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// work represents a unit of work to be processed by workers.
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// All pending changes for a node are bundled into a single work item
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// so that one worker processes them sequentially. This prevents
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// out-of-order MapResponse delivery and races on lastSentPeers
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// out-of-order [tailcfg.MapResponse] delivery and races on lastSentPeers
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// that occur when multiple workers process changes for the same node.
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type work struct {
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changes []change.Change
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@ -225,9 +227,9 @@ var (
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// Batcher batches and distributes map responses to connected nodes.
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// It uses concurrent maps, per-node mutexes, and a worker pool.
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//
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// Lifecycle: Call Start() to spawn workers, then Close() to shut down.
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// Close() blocks until all workers have exited. A Batcher must not
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// be reused after Close().
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// Lifecycle: Call [Batcher.Start] to spawn workers, then [Batcher.Close]
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// to shut down. [Batcher.Close] blocks until all workers have exited.
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// A [Batcher] must not be reused after [Batcher.Close].
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type Batcher struct {
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tick *time.Ticker
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mapper *mapper
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@ -551,11 +553,11 @@ func (b *Batcher) addToBatch(changes ...change.Change) {
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// still has it registered. By cleaning up here, we prevent "node not found"
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// errors when workers try to generate map responses for deleted nodes.
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//
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// Safety: change.Change.PeersRemoved is ONLY populated when nodes are actually
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// deleted from the system (via change.NodeRemoved in state.DeleteNode). Policy
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// changes that affect peer visibility do NOT use this field - they set
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// Safety: [change.Change.PeersRemoved] is ONLY populated when nodes are actually
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// deleted from the system (via [change.NodeRemoved] in [state.State.DeleteNode]).
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// Policy changes that affect peer visibility do NOT use this field - they set
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// RequiresRuntimePeerComputation=true and compute removed peers at runtime,
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// putting them in tailcfg.MapResponse.PeersRemoved (a different struct).
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// putting them in [tailcfg.MapResponse.PeersRemoved] (a different struct).
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// Therefore, this cleanup only removes nodes that are truly being deleted,
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// not nodes that are still connected but have lost visibility of certain peers.
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//
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@ -638,8 +640,8 @@ func (b *Batcher) processBatchedChanges() {
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}
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// cleanupOfflineNodes removes nodes that have been offline for too long to prevent memory leaks.
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// Uses Compute() for atomic check-and-delete to prevent TOCTOU races where a node
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// reconnects between the hasActiveConnections() check and the Delete() call.
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// Uses xsync.Map.Compute for atomic check-and-delete to prevent TOCTOU races where a node
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// reconnects between the hasActiveConnections check and the Delete call.
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func (b *Batcher) cleanupOfflineNodes() {
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var nodesToCleanup []types.NodeID
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