all: apply godoc [Name] link conventions across comments

Every Go-identifier reference in // and /* */ comments now uses
godoc's [Name] linking syntax so pkg.go.dev and `go doc` render
them as clickable cross-references. No behaviour change.

Pattern applied across the tree:
  In-package         [Foo], [Foo.Bar]
  Cross-package      [pkg.Foo], [pkg.Foo.Bar]
  Stdlib             [netip.Prefix], [errors.Is], [context.Context]
  Tailscale          [tailcfg.MapResponse], [tailcfg.Node.CapMap],
                     [tailcfg.NodeAttrSuggestExitNode]

Skip rules:
  - File:line refs left as plain text
  - HuJSON wire keys inside backtick raw strings untouched
  - ACL/policy syntax tokens (tag:foo, autogroup:self, ...) not Go
    symbols, left as plain text
  - JSON/OIDC wire keys, gorm tags, RFC IPv6 placeholders, markdown
    link tags, decorative dividers — all left as-is
This commit is contained in:
Kristoffer Dalby 2026-05-18 18:35:53 +00:00
parent 17236fd284
commit 4cca63155d
124 changed files with 1037 additions and 1011 deletions

View file

@ -27,7 +27,7 @@ var (
)
// offlineNodeCleanupThreshold is how long a node must be disconnected
// before cleanupOfflineNodes removes its in-memory state.
// before [Batcher.cleanupOfflineNodes] removes its in-memory state.
const offlineNodeCleanupThreshold = 15 * time.Minute
var mapResponseGenerated = promauto.NewCounterVec(prometheus.CounterOpts{
@ -49,7 +49,7 @@ func NewBatcher(batchTime time.Duration, workers int, mapper *mapper) *Batcher {
}
}
// NewBatcherAndMapper creates a new Batcher with its mapper.
// NewBatcherAndMapper creates a new [Batcher] with its [mapper].
func NewBatcherAndMapper(cfg *types.Config, state *state.State) *Batcher {
m := newMapper(cfg, state)
b := NewBatcher(cfg.Tuning.BatchChangeDelay, cfg.Tuning.BatcherWorkers, m)
@ -69,7 +69,7 @@ type nodeConnection interface {
updateSentPeers(resp *tailcfg.MapResponse)
}
// generateMapResponse generates a [tailcfg.MapResponse] for the given NodeID based on the provided [change.Change].
// generateMapResponse generates a [tailcfg.MapResponse] for the given [types.NodeID] based on the provided [change.Change].
func generateMapResponse(nc nodeConnection, mapper *mapper, r change.Change) (*tailcfg.MapResponse, error) {
nodeID := nc.nodeID()
version := nc.version()
@ -130,17 +130,19 @@ func generateMapResponse(nc nodeConnection, mapper *mapper, r change.Change) (*t
// When a full update (SendAllPeers=true) produces zero visible peers
// (e.g., a restrictive policy isolates this node), the resulting
// MapResponse has Peers: []*tailcfg.Node{} (empty non-nil slice).
// [tailcfg.MapResponse] has Peers: []*tailcfg.Node{} (empty non-nil slice).
//
// The Tailscale client only treats Peers as a full authoritative
// replacement when len(Peers) > 0 (controlclient/map.go:462).
// An empty Peers slice is indistinguishable from a delta response,
// so the client silently preserves its existing peer state.
//
// This matters when a FullUpdate() replaces a pending PolicyChange()
// in the batcher (addToBatch short-circuits on HasFull). The
// PolicyChange would have computed PeersRemoved via computePeerDiff,
// but the FullUpdate path uses WithPeers which sets Peers: [].
// This matters when a [change.FullUpdate] replaces a pending
// [change.PolicyChange] in the batcher ([Batcher.addToBatch]
// short-circuits on [change.HasFull]). The [change.PolicyChange]
// would have computed PeersRemoved via
// [multiChannelNodeConn.computePeerDiff], but the [change.FullUpdate]
// path uses [MapResponseBuilder.WithPeers] which sets Peers: [].
//
// Fix: when a full update results in zero peers, compute the diff
// against lastSentPeers and add explicit PeersRemoved entries so
@ -206,7 +208,7 @@ type workResult struct {
// work represents a unit of work to be processed by workers.
// All pending changes for a node are bundled into a single work item
// so that one worker processes them sequentially. This prevents
// out-of-order MapResponse delivery and races on lastSentPeers
// out-of-order [tailcfg.MapResponse] delivery and races on lastSentPeers
// that occur when multiple workers process changes for the same node.
type work struct {
changes []change.Change
@ -225,9 +227,9 @@ var (
// Batcher batches and distributes map responses to connected nodes.
// It uses concurrent maps, per-node mutexes, and a worker pool.
//
// Lifecycle: Call Start() to spawn workers, then Close() to shut down.
// Close() blocks until all workers have exited. A Batcher must not
// be reused after Close().
// Lifecycle: Call [Batcher.Start] to spawn workers, then [Batcher.Close]
// to shut down. [Batcher.Close] blocks until all workers have exited.
// A [Batcher] must not be reused after [Batcher.Close].
type Batcher struct {
tick *time.Ticker
mapper *mapper
@ -551,11 +553,11 @@ func (b *Batcher) addToBatch(changes ...change.Change) {
// still has it registered. By cleaning up here, we prevent "node not found"
// errors when workers try to generate map responses for deleted nodes.
//
// Safety: change.Change.PeersRemoved is ONLY populated when nodes are actually
// deleted from the system (via change.NodeRemoved in state.DeleteNode). Policy
// changes that affect peer visibility do NOT use this field - they set
// Safety: [change.Change.PeersRemoved] is ONLY populated when nodes are actually
// deleted from the system (via [change.NodeRemoved] in [state.State.DeleteNode]).
// Policy changes that affect peer visibility do NOT use this field - they set
// RequiresRuntimePeerComputation=true and compute removed peers at runtime,
// putting them in tailcfg.MapResponse.PeersRemoved (a different struct).
// putting them in [tailcfg.MapResponse.PeersRemoved] (a different struct).
// Therefore, this cleanup only removes nodes that are truly being deleted,
// not nodes that are still connected but have lost visibility of certain peers.
//
@ -638,8 +640,8 @@ func (b *Batcher) processBatchedChanges() {
}
// cleanupOfflineNodes removes nodes that have been offline for too long to prevent memory leaks.
// Uses Compute() for atomic check-and-delete to prevent TOCTOU races where a node
// reconnects between the hasActiveConnections() check and the Delete() call.
// Uses xsync.Map.Compute for atomic check-and-delete to prevent TOCTOU races where a node
// reconnects between the hasActiveConnections check and the Delete call.
func (b *Batcher) cleanupOfflineNodes() {
var nodesToCleanup []types.NodeID