state: switch consumers to NodeStore primary routes
Replace routes.PrimaryRoutes reads with NodeStore. Connect bumps SessionEpoch; Disconnect re-checks it inside UpdateNode so the check and mutation are atomic against a concurrent Connect on the same node. The connect_race regression test is carried in its final SessionEpoch form. Updates #3203
This commit is contained in:
parent
da927eb018
commit
437754aeea
8 changed files with 375 additions and 191 deletions
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@ -15,6 +15,7 @@ import (
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"context"
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"errors"
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"fmt"
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"maps"
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"net/netip"
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"slices"
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"strconv"
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@ -27,7 +28,6 @@ import (
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hsdb "github.com/juanfont/headscale/hscontrol/db"
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"github.com/juanfont/headscale/hscontrol/policy"
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"github.com/juanfont/headscale/hscontrol/policy/matcher"
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"github.com/juanfont/headscale/hscontrol/routes"
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"github.com/juanfont/headscale/hscontrol/types"
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"github.com/juanfont/headscale/hscontrol/types/change"
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"github.com/juanfont/headscale/hscontrol/util"
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@ -146,15 +146,6 @@ type State struct {
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// via the eviction callback so any waiting goroutines wake.
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authCache *expirable.LRU[types.AuthID, *types.AuthRequest]
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// primaryRoutes tracks primary route assignments for nodes
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primaryRoutes *routes.PrimaryRoutes
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// connectGen tracks a per-node monotonic generation counter so stale
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// Disconnect() calls from old poll sessions are rejected. Connect()
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// increments the counter and returns the current value; Disconnect()
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// only proceeds when the generation it carries matches the latest.
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connectGen sync.Map // types.NodeID → *atomic.Uint64
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// pings tracks pending ping requests and their response channels.
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pings *pingTracker
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@ -262,13 +253,12 @@ func NewState(cfg *types.Config) (*State, error) {
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return &State{
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cfg: cfg,
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db: db,
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ipAlloc: ipAlloc,
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polMan: polMan,
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authCache: authCache,
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primaryRoutes: routes.New(),
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nodeStore: nodeStore,
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pings: newPingTracker(),
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db: db,
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ipAlloc: ipAlloc,
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polMan: polMan,
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authCache: authCache,
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nodeStore: nodeStore,
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pings: newPingTracker(),
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sshCheckAuth: make(map[sshCheckPair]time.Time),
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}, nil
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@ -559,101 +549,55 @@ func (s *State) DeleteNode(node types.NodeView) (change.Change, error) {
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return c, nil
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}
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// Connect marks a node as connected and updates its primary routes in the state.
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// It returns the list of changes and a generation number. The generation number
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// must be passed to Disconnect() so that stale disconnects from old poll sessions
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// are rejected (see the grace period logic in poll.go).
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// Connect marks a node connected and returns the resulting changes
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// plus a session epoch. The caller must pass the epoch back to
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// Disconnect so deferred grace-period disconnects from a previous
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// poll session are dropped (see poll.go).
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func (s *State) Connect(id types.NodeID) ([]change.Change, uint64) {
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// Increment the connect generation for this node. This ensures that any
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// in-flight Disconnect() from a previous session will see a stale generation
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// and become a no-op.
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gen := s.nextConnectGen(id)
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prevRoutes := s.nodeStore.PrimaryRoutes()
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// Update online status in NodeStore before creating change notification
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// so the NodeStore already reflects the correct state when other nodes
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// process the NodeCameOnline change for full map generation.
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// Reconnecting clears Unhealthy: the node just proved basic
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// connectivity by completing the Noise handshake.
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var epoch uint64
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node, ok := s.nodeStore.UpdateNode(id, func(n *types.Node) {
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n.SessionEpoch++
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epoch = n.SessionEpoch
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n.IsOnline = new(true)
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// n.LastSeen = ptr.To(now)
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n.Unhealthy = false
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})
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if !ok {
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return nil, gen
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return nil, 0
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}
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c := []change.Change{change.NodeOnlineFor(node)}
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log.Info().EmbedObject(node).Msg("node connected")
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// Reconnecting clears any prior unhealthy state — the node proved
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// basic connectivity by establishing the Noise session.
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s.primaryRoutes.ClearUnhealthy(id)
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// Use the node's current routes for primary route update.
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// AllApprovedRoutes() returns only the intersection of announced and approved routes.
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routeChange := s.primaryRoutes.SetRoutes(id, node.AllApprovedRoutes()...)
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if routeChange {
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if !maps.Equal(prevRoutes, s.nodeStore.PrimaryRoutes()) {
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c = append(c, change.NodeAdded(id))
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}
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// Mirror Disconnect: a node coming online may (re)enable cap/relay
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// grants targeting it, reintroduce identity-based aliases that
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// resolve to its tags/IPs, and so on. Always trigger a PolicyChange
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// so peers can recompute their netmap and pick up any policy
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// elements that depend on this node being present.
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// Coming online may re-enable cap/relay grants and identity-based
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// aliases targeting this node, so peers need a fresh netmap.
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c = append(c, change.PolicyChange())
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return c, gen
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return c, epoch
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}
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// nextConnectGen atomically increments and returns the connect generation for a node.
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func (s *State) nextConnectGen(id types.NodeID) uint64 {
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val, _ := s.connectGen.LoadOrStore(id, &atomic.Uint64{})
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counter, ok := val.(*atomic.Uint64)
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if !ok {
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return 0
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}
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return counter.Add(1)
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}
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// connectGeneration returns the current connect generation for a node.
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func (s *State) connectGeneration(id types.NodeID) uint64 {
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val, ok := s.connectGen.Load(id)
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if !ok {
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return 0
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}
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counter, ok := val.(*atomic.Uint64)
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if !ok {
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return 0
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}
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return counter.Load()
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}
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// Disconnect marks a node as disconnected and updates its primary routes in the state.
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// The gen parameter is the generation returned by Connect(). If a newer Connect() has
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// been called since the session that is disconnecting, the generation will not match
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// and this call becomes a no-op, preventing stale disconnects from overwriting the
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// online status set by a newer session.
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func (s *State) Disconnect(id types.NodeID, gen uint64) ([]change.Change, error) {
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// Check if this disconnect is stale. A newer Connect() will have incremented
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// the generation, so if ours doesn't match, a newer session owns this node.
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if current := s.connectGeneration(id); current != gen {
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log.Debug().
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Uint64("disconnect_gen", gen).
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Uint64("current_gen", current).
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Msg("stale disconnect rejected, newer session active")
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return nil, nil
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}
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// Disconnect marks the node offline. epoch must match the value
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// Connect returned for this session; otherwise the call no-ops so a
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// deferred disconnect from an older session cannot overwrite state set
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// by a newer Connect. The check and the IsOnline write share an
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// UpdateNode closure, making them atomic against concurrent Connects.
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func (s *State) Disconnect(id types.NodeID, epoch uint64) ([]change.Change, error) {
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var stale bool
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node, ok := s.nodeStore.UpdateNode(id, func(n *types.Node) {
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if n.SessionEpoch != epoch {
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stale = true
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return
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}
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now := time.Now()
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n.LastSeen = &now
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// NodeStore is the source of truth for all node state including online status.
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n.IsOnline = new(false)
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})
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@ -661,29 +605,29 @@ func (s *State) Disconnect(id types.NodeID, gen uint64) ([]change.Change, error)
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return nil, fmt.Errorf("%w: %d", ErrNodeNotFound, id)
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}
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if stale {
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log.Debug().
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Uint64("disconnect_epoch", epoch).
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Uint64("current_epoch", node.SessionEpoch()).
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Msg("stale disconnect rejected, newer session active")
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return nil, nil
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}
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log.Info().EmbedObject(node).Msg("node disconnected")
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// Special error handling for disconnect - we log errors but continue
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// because NodeStore is already updated and we need to notify peers
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// Persist LastSeen best-effort: NodeStore already reflects offline
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// and peers still need the change notifications below.
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_, c, err := s.persistNodeToDB(node)
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if err != nil {
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// Log error but don't fail the disconnection - NodeStore is already updated
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// and we need to send change notifications to peers
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log.Error().Err(err).EmbedObject(node).Msg("failed to update last seen in database")
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c = change.Change{}
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}
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// The node is disconnecting so make sure that none of the routes it
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// announced are served to any nodes.
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s.primaryRoutes.SetRoutes(id)
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// A node going offline can affect policy compilation in ways beyond
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// subnet routes: cap/relay grants targeting this node, identity-based
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// aliases (tags, groups, users) that reference its tags/IPs, via
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// routes steered through it, and so on. Always trigger a PolicyChange
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// so peers receive a recomputed netmap and drop any cached state
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// derived from this node (including peer relay allocations).
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// Going offline can affect policy compilation beyond subnet routes
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// (cap/relay grants, tag/group aliases, via routes), so peers need
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// a fresh netmap regardless of whether the primary moved.
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//
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// TODO(kradalby): fires one full netmap recompute per peer on
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// every connect/disconnect. Coalesce in mapper/batcher.go:addToBatch.
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@ -951,6 +895,8 @@ func (s *State) SetApprovedRoutes(nodeID types.NodeID, routes []netip.Prefix) (t
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// TODO(kradalby): In principle we should call the AutoApprove logic here
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// because even if the CLI removes an auto-approved route, it will be added
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// back automatically.
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prevRoutes := s.nodeStore.PrimaryRoutes()
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n, ok := s.nodeStore.UpdateNode(nodeID, func(node *types.Node) {
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node.ApprovedRoutes = routes
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})
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@ -965,13 +911,9 @@ func (s *State) SetApprovedRoutes(nodeID types.NodeID, routes []netip.Prefix) (t
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return types.NodeView{}, change.Change{}, err
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}
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// Update primary routes table based on SubnetRoutes (intersection of announced and approved).
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// The primary routes table is what the mapper uses to generate network maps, so updating it
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// here ensures that route changes are distributed to peers.
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routeChange := s.primaryRoutes.SetRoutes(nodeID, nodeView.AllApprovedRoutes()...)
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// If routes changed or the changeset isn't already a full update, trigger a policy change
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// to ensure all nodes get updated network maps
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// PolicyChange fans out a fresh netmap whenever the new approved
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// set shifted a primary advertiser.
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routeChange := !maps.Equal(prevRoutes, s.nodeStore.PrimaryRoutes())
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if routeChange || !c.IsFull() {
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c = change.PolicyChange()
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}
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@ -1157,20 +1099,9 @@ func (s *State) SetPolicyInDB(data string) (*types.Policy, error) {
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return s.db.SetPolicy(data)
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}
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// SetNodeRoutes sets the primary routes for a node.
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func (s *State) SetNodeRoutes(nodeID types.NodeID, routes ...netip.Prefix) change.Change {
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if s.primaryRoutes.SetRoutes(nodeID, routes...) {
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// Route changes affect packet filters for all nodes, so trigger a policy change
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// to ensure filters are regenerated across the entire network
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return change.PolicyChange()
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}
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return change.Change{}
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}
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// GetNodePrimaryRoutes returns the primary routes for a node.
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func (s *State) GetNodePrimaryRoutes(nodeID types.NodeID) []netip.Prefix {
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return s.primaryRoutes.PrimaryRoutes(nodeID)
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return s.nodeStore.PrimaryRoutesForNode(nodeID)
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}
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// RoutesForPeer computes the routes a peer should advertise in a viewer's
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@ -1185,7 +1116,7 @@ func (s *State) RoutesForPeer(
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matchers []matcher.Match,
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) []netip.Prefix {
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viaResult := s.polMan.ViaRoutesForPeer(viewer, peer)
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globalPrimaries := s.primaryRoutes.PrimaryRoutes(peer.ID())
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globalPrimaries := s.nodeStore.PrimaryRoutesForNode(peer.ID())
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exitRoutes := peer.ExitRoutes()
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var reduced []netip.Prefix
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@ -1245,14 +1176,47 @@ func (s *State) RoutesForPeer(
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return reduced
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}
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// PrimaryRoutes returns the primary routes tracker.
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func (s *State) PrimaryRoutes() *routes.PrimaryRoutes {
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return s.primaryRoutes
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// PrimaryRoutesString renders the current prefix→primary assignment
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// for diagnostics.
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func (s *State) PrimaryRoutesString() string {
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return s.nodeStore.PrimaryRoutesString()
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}
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// PrimaryRoutesString returns a string representation of all primary routes.
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func (s *State) PrimaryRoutesString() string {
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return s.primaryRoutes.String()
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// IsNodeHealthy reports the HA prober's view of id. Unknown nodes
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// report healthy.
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func (s *State) IsNodeHealthy(id types.NodeID) bool {
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return s.nodeStore.IsNodeHealthy(id)
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}
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// SetNodeUnhealthy flips the runtime Unhealthy bit and reports whether
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// the resulting primary route assignment changed, so the HA prober can
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// decide whether to fan out a PolicyChange.
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//
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// A request to mark a node Unhealthy is dropped if the node is no
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// longer an HA candidate (offline or no approved routes). The prober
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// reads HANodes() at the start of a probe cycle and writes back after
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// the timeout fires; in that window the node may have left the
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// candidate set, and the bit would just be stale. The check happens
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// inside the writer goroutine so it serialises against the
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// SetApprovedRoutes / Disconnect that removed candidacy.
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func (s *State) SetNodeUnhealthy(id types.NodeID, unhealthy bool) bool {
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prevRoutes := s.nodeStore.PrimaryRoutes()
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_, ok := s.nodeStore.UpdateNode(id, func(n *types.Node) {
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if unhealthy {
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online := n.IsOnline != nil && *n.IsOnline
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if !online || len(n.AllApprovedRoutes()) == 0 {
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return
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}
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}
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n.Unhealthy = unhealthy
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})
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if !ok {
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return false
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}
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return !maps.Equal(prevRoutes, s.nodeStore.PrimaryRoutes())
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}
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// ValidateAPIKey checks if an API key is valid and active.
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@ -2487,6 +2451,10 @@ func (s *State) UpdateNodeFromMapRequest(id types.NodeID, req tailcfg.MapRequest
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endpointChanged bool
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derpChanged bool
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)
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// Snapshot the primary assignment so we can tell whether the
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// Hostinfo + auto-approval that follows shifted any prefix.
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prevRoutes := s.nodeStore.PrimaryRoutes()
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// We need to ensure we update the node as it is in the NodeStore at
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// the time of the request.
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updatedNode, ok := s.nodeStore.UpdateNode(id, func(currentNode *types.Node) {
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@ -2618,10 +2586,22 @@ func (s *State) UpdateNodeFromMapRequest(id types.NodeID, req tailcfg.MapRequest
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}
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} // Continue with the rest of the processing using the updated node
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// Handle route changes after NodeStore update.
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// Update routes if announced routes changed (even if approved routes stayed the same)
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// because SubnetRoutes is the intersection of announced AND approved routes.
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nodeRouteChange := s.maybeUpdateNodeRoutes(id, updatedNode, hostinfoChanged, needsRouteApproval, routeChange, req.Hostinfo)
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// SubnetRoutes = announced ∩ approved, so a Hostinfo update can
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// move a primary without ever touching ApprovedRoutes. The pre/post
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// snapshot diff catches that.
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nodeRouteChange := change.Change{}
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if !maps.Equal(prevRoutes, s.nodeStore.PrimaryRoutes()) {
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log.Debug().
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Caller().
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Uint64(zf.NodeID, id.Uint64()).
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Strs(zf.RoutesAnnounced, util.PrefixesToString(updatedNode.AnnouncedRoutes())).
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Strs(zf.ApprovedRoutes, util.PrefixesToString(updatedNode.ApprovedRoutes().AsSlice())).
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Strs(zf.AllApprovedRoutes, util.PrefixesToString(updatedNode.AllApprovedRoutes())).
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Msg("primary route assignment shifted after MapRequest")
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nodeRouteChange = change.PolicyChange()
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}
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_, policyChange, err := s.persistNodeToDB(updatedNode)
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if err != nil {
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@ -2715,34 +2695,3 @@ func peerChangeEmpty(peerChange tailcfg.PeerChange) bool {
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peerChange.LastSeen == nil &&
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peerChange.KeyExpiry == nil
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}
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// maybeUpdateNodeRoutes updates node routes if announced routes changed but approved routes didn't.
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// This is needed because SubnetRoutes is the intersection of announced AND approved routes.
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func (s *State) maybeUpdateNodeRoutes(
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id types.NodeID,
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node types.NodeView,
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hostinfoChanged, needsRouteApproval, routeChange bool,
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hostinfo *tailcfg.Hostinfo,
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) change.Change {
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// Only update if announced routes changed without approval change
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if !hostinfoChanged || !needsRouteApproval || routeChange || hostinfo == nil {
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return change.Change{}
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}
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log.Debug().
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Caller().
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Uint64(zf.NodeID, id.Uint64()).
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Msg("updating routes because announced routes changed but approved routes did not")
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// SetNodeRoutes sets the active/distributed routes using AllApprovedRoutes()
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// which returns only the intersection of announced AND approved routes.
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log.Debug().
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Caller().
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Uint64(zf.NodeID, id.Uint64()).
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Strs(zf.RoutesAnnounced, util.PrefixesToString(node.AnnouncedRoutes())).
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Strs(zf.ApprovedRoutes, util.PrefixesToString(node.ApprovedRoutes().AsSlice())).
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Strs(zf.AllApprovedRoutes, util.PrefixesToString(node.AllApprovedRoutes())).
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Msg("updating node routes for distribution")
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return s.SetNodeRoutes(id, node.AllApprovedRoutes()...)
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}
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