headscale/hscontrol/state/ping.go

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package state
import (
"sync"
"time"
"github.com/juanfont/headscale/hscontrol/types"
"github.com/juanfont/headscale/hscontrol/util"
)
const pingIDLength = 16
// pingTracker manages pending ping requests and their response channels.
// It correlates outgoing PingRequests with incoming HEAD callbacks.
type pingTracker struct {
mu sync.Mutex
pending map[string]*pendingPing
}
type pendingPing struct {
nodeID types.NodeID
startTime time.Time
responseCh chan time.Duration
}
func newPingTracker() *pingTracker {
return &pingTracker{
pending: make(map[string]*pendingPing),
}
}
// register creates a new pending ping and returns a unique ping ID
// and a channel that will receive the round-trip latency when the
// ping response arrives.
func (pt *pingTracker) register(nodeID types.NodeID) (string, <-chan time.Duration) {
pingID, _ := util.GenerateRandomStringDNSSafe(pingIDLength)
ch := make(chan time.Duration, 1)
pt.mu.Lock()
pt.pending[pingID] = &pendingPing{
nodeID: nodeID,
startTime: time.Now(),
responseCh: ch,
}
pt.mu.Unlock()
return pingID, ch
}
// complete signals that a ping response was received.
// It sends the measured latency on the response channel and returns true.
// Returns false if the pingID is unknown (already completed, cancelled, or expired).
func (pt *pingTracker) complete(pingID string) bool {
pt.mu.Lock()
pp, ok := pt.pending[pingID]
if ok {
delete(pt.pending, pingID)
}
pt.mu.Unlock()
if ok {
pp.responseCh <- time.Since(pp.startTime)
close(pp.responseCh)
return true
}
return false
}
// cancel removes a pending ping without completing it.
// Used for cleanup when the caller times out or disconnects.
func (pt *pingTracker) cancel(pingID string) {
pt.mu.Lock()
delete(pt.pending, pingID)
pt.mu.Unlock()
}
// RegisterPing creates a pending ping for the given node and returns
// a unique ping ID and a channel that receives the round-trip latency
// when the response arrives.
func (s *State) RegisterPing(nodeID types.NodeID) (string, <-chan time.Duration) {
return s.pings.register(nodeID)
}
// CompletePing signals that a ping response was received for the given ID.
// Returns true if the ping was found and completed, false otherwise.
func (s *State) CompletePing(pingID string) bool {
return s.pings.complete(pingID)
}
// CancelPing removes a pending ping without completing it.
func (s *State) CancelPing(pingID string) {
s.pings.cancel(pingID)
}